![]() ![]() However, I don't see that much of a problem with that, because the option you prefer when you want a game with "no" monsters (that is, if I understand correctly, having no roaming monsters, but only those stationary guards) is more or less covered by the "low" monsters setting. Nothing we can solve for the release, any good solution to that issue will require more effort than we can squeeze in in the few days we've left until our deadline. Which is the strong point of Sloths idea of "ground guards" - they provide the means to make certain specials not too easy to get, while avoiding those side effects. ![]() The problem is quite simple that they not only just act as a guard for some special that shouldn't be too easy to get (which I completely agree to), but these scout-eating road-blocking "side effects" they have. Mat, I do see your point, however, the annoying thing about that guard monsters is a) I constantly loose scouts to them in early game, and to me that's just, well, annoying, and not fun, because frankly it happens too often, and b) they can constitute a significant roadblock in the early game, annoying for the same reason, because it happens too often. If we're to keep monsters=none to also include guardians, then I think we need to stop the specials that really need guards for balance to not appear. Sloth's Added Ancient Guardians species as an alternative to Sentries guarding specials idea would definitely help with this, but I'm very uncomfortable with the current balance and I'm not sure Sloth's idea would be enough. Because of this and the black hole I've found with an asteroid belt, I'm basically assured of a win in this game unless I sit and do nothing for 100+ turns. I've previously expressed my dislike that monsters=none removes all guards, and favour improving the explanations, but I accept I'm in a minority.įrom a balance perspective, allowing such overpowering specials and effects-an early Death Ray unlock from a Ruins would be just as overpowering-without any balancing defence is a really bad thing. Honeycomb-no-monsters.png (221.21 KiB) Viewed 1723 timesīecause I'm playing on None for monsters (I fancied a change), the Honeycomb is completely unguarded. ![]()
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